Archive | January, 2015


In Iron & Honor, traits help refine the character’s role on the battlefield. They can be advantages (or disadvantages), descriptive qualities, or special abilities. Sometimes, this is simply a matter of reflecting aspects of the physical miniature. For example, a particularly bulky model may be given the large trait; a dragon may be given flight. […]

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In Iron & Honor, the weapons and equipment carried by a model  is reflected in the skills purchased for the character during character creation.  In other words, rather than purchasing a sword or a bow, a character would purchase a broader skill set. For example, 1 handed edged weapon for a sword or 2-handed ranged […]

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Cloak & Coin Icons

One of the iconic (pun intended) elements of the 13th Age roleplaying game are icons.  Icons reflect the  movers and shakers of a setting. They are the non-player characters and organizations that directly- and indirectly – interact with the player characters.  Icons can be ally or enemy. As work progresses on Cloak & Coin, hopefully, […]

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