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Cloak & Coin Icons

One of the iconic (pun intended) elements of the 13th Age roleplaying game are icons.  Icons reflect the  movers and shakers of a setting. They are the non-player characters and organizations that directly- and indirectly – interact with the player characters.  Icons can be ally or enemy. As work progresses on Cloak & Coin, hopefully, […]

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The Fate Pool

Fate is an important tactical element in the Iron & Honor rule system. Each player has a Fate Pool. The Fate Pool is equal to the total number of Fate points available to the player during a turn. Fate can be used to affect the outcome of an encounter between opposing characters or shift the momentum […]

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Action-Resolution System

The core mechanic for Iron & Honor is the Action-Resolution System. In this system, dice are used to determine the flow of the game by determining which player has initiative and how effectively that player’s characters will act – the action element. The actions of the character are then resolved with a simple opposed roll […]

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