Archive | Iron & Honor

New Mechanic: Blessings

Blessings A blessing is a gift from divine powers bestowed upon the skirmish party in anticipation of the upcoming encounter.  Blessing, however, are not without cost and must be purchased with Fate – before the encounter, divine powers have been appeased with ritual sacrifices or beseeched with prayer. After their forces have been deployed on […]

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New Trait: Infiltration (Rare/7)

Infiltration is a new trait that gives a character greater freedom of deployment.  It can be used to reflect magical emergence – summoning – or something more mundane, like burrowing. Infiltration (Rare/7) A character with the Infiltration trait is adept at maneuvering around a battlefield and finding just the right time and place to attack. […]

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New Trait: Ambush (Rare/4)

A new trait, Ambush, that provides additional nuance and tactical options to a character! Ambush (Rare/4) A character with the Ambush trait is adept at maneuvering around a battlefield and finding just the right time and point to attack. The character emerges when the enemy least expects it! A model with Ambush is not deployed […]

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In Iron & Honor, traits help refine the character’s role on the battlefield. They can be advantages (or disadvantages), descriptive qualities, or special abilities. Sometimes, this is simply a matter of reflecting aspects of the physical miniature. For example, a particularly bulky model may be given the large trait; a dragon may be given flight. […]

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In Iron & Honor, the weapons and equipment carried by a model  is reflected in the skills purchased for the character during character creation.  In other words, rather than purchasing a sword or a bow, a character would purchase a broader skill set. For example, 1 handed edged weapon for a sword or 2-handed ranged […]

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