Dragons in Cloak & Coin

Dragons

 Though there are a number of creatures that have draconic blood, true dragons are rare. Dragons are large, reptilian beasts. The most powerful of the intelligent races, they are the apex of a predatory chain. An ancient race, they have seen the rise and fall of innumerable empires. For most people, dragons had become a part of legend and myth. Even the lore of the High Lords had little mention of dragons. The Severing, however, changed all that. For centuries, the dragons lay in deep slumber waiting for a new epoch. While sleeping, the dragons had been sustained by the threads that connected them to the other planes. When those threads were cut, they awoke.

True dragons share many traits. They tend to be large and powerful with scales of iridescent metals – bright copper, pale silver, and dark iron. Though mankind may categorize dragons by the color of their scales, this has little meaning beyond physical appearance and basic ecology. Iron dragons tend to be the largest of their kind, while silver dragons are the smallest. Copper dragons, their scales sometimes taking on lighter golden hues, tend to be closer in size to iron dragons. Generally, silver and copper dragons prefer to make their lairs in remote mountain cliffs, while iron dragons tend to prefer underground caverns.

Dragons are arcanavores, gaining sustenance from the magical essence and spirit that is found in all living things and in magical artifacts. Generally, this means that these powerful predators can live not only on flesh but also on ancient relics and treasures. Dragons vary in tastes and moral behavior. Though they consider other intelligent races as lesser beings, there are some dragons that choose to sustain themselves solely on relics and treasures. There are others who believe that only an emotionally agitated sentient creature provides sufficient nourishment. Better one suffering elf every month or so than a score of content ones.

It should be of no surprise that creatures as powerful as dragons tend to be arrogant and haughty. They recognize their superiority and place in the world. Aside from this broad pattern, every dragon has a unique personality. A fearsome looking dark hued iron dragon can be compassionate and generous to those with whom it shares a domain, while a regal copper dragon can be malicious and cruel.

A unique ability that all dragons share is the capacity to take on a humanoid form. In this form, dragons look like tall, lithe humans. Skin tones tend to correspond to their draconic form. Silver dragons are often pale skinned and can pass for Asveri humans; copper dragons are often olive or brown skinned like the Nandhi or Ambari people; and iron dragons are as dark skinned as the Khosh. Though difficult, it is possible for the observant person to realize when she is in the presence of a dragon by looking for subtle signs. The eyes of a dragon tend to be flecked with metal while patches of skin here and there may still bear fine draconic scales.

All dragons share certain game abilities:

Escalator: a dragon adds the escalation die to its attack rolls.

Flight: a dragon flies reasonably well. They tend to be powerful and fast in a straight line, though not as agile as other flying creatures.

Counter Spell: dragons are arcanavores and have an inherent resistance to arcane and divine magic. Until staggered, a dragon only takes half damage from arcane or divine attacks.

 

Young Dragon

Large 5th Level Wrecker [Dragon]
Initiative: +7

Hit Points: 216

AC: 21  PD: 19  MD: 15
Claws +12 v. AC (2 attacks) – 25 damage

Natural 16+: The dragon grabs the target in its claws. The target is dazed (Save ends)

Fangs +12 v. AC – 40 damage

Natural 18+: The dragon holds the target in its jaws. Instead of suffering critical damage, the                        target suffers 10 ongoing damage and is both weakened and constrained (Save ends).
Natural Even Hit: Once per battle, the dragon gains 40 temporary hit points.

Breath Attack +10 v PD (1d3 nearby enemies) – 15 fire damage, and 5 ongoing fire damage (Save ends)

Tail Swipe +8 v AC (1d3 nearby enemies) – 20 damage
 

Adult Dragon

Huge 8th Level Wrecker [Dragon]
Initiative: +7

Hit Points: 432
AC: 24 PD: 22 MD: 20

 

Claws +15 v. AC (2 attacks) – 60 damage

Natural 16+: The dragon grabs the target in its claws. The target is dazed (Save ends)

Fangs +15 v. AC – 125 damage

Natural 18+: The dragon holds the target in its jaws. Instead of suffering critical damage, the                       target suffers 30 ongoing damage and is weakened and constrained (Save ends).
Natural Even Hit: Once per battle, the dragon gains 60 temporary hit points.

Breath Attack +13 v PD (1d3 nearby enemies) – 50 fire damage, and 25 ongoing fire damage (Save ends)

Tail Swipe +11 v AC (1d3 nearby enemies) – 30 damage; target is knocked prone.
Raw Power: Dragons are apex predators for a reason. Until it is staggered, an adult dragon rolls 2d20 with its melee attacks and uses the higher roll.

 

Ancient Dragon

Huge 10th Level Wrecker [Dragon]
Initiative: +9

Hit Points: 648

AC: 26 PD: 24 MD: 22
Claws +17 v. AC (2 attacks) – 90 damage

Natural 16+: The dragon grabs the target in its claws. The target is dazed (Save ends)

Fangs +17 v. AC – 160 damage

Natural 18+: The dragon holds the target in its jaws. Instead of suffering critical damage, the                      target suffers 50 ongoing damage and is weakened and constrained (Save ends).

Breath Attack +15 v PD (1d3 nearby enemies) – 60 fire damage, and 30 ongoing fire damage (Save ends)

Tail Swipe +12 v AC (1d3 nearby enemies) – 40 damage; target is knocked prone.
Raw Power: Until it is staggered, an ancient dragon rolls 2d20 with its melee attacks and uses the higher roll.

True Seeing: Both wise and cunning, a dragon that has lived this long isn’t going be fooled easily. Ancient dragons are immune to invisibility and ignore all illusions.

Regeneration: Ancient dragons are nigh impossible to kill. Whenever a target is reduced to 0 hit points, the dragon may recover 1d8 times its level in hit points. If the target is a spell caster, the dragon recovers 1d12 times its level in hit points.

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