A new trait, Ambush, that provides additional nuance and tactical options to a character!
A character with the Ambush trait is adept at maneuvering around a battlefield and finding just the right time and point to attack. The character emerges when the enemy least expects it! A model with Ambush is not deployed on the table at the beginning of the game. Rather, the character has a chance of entering the field of battle during a maintenance phase.
At the beginning of the game, the model and its activation die are set aside. An attempt is made during the maintenance phase of a turn to see if the character emerges from hiding. During the first maintenance phase, the characters arrives on a roll of a 6; during the second maintenance phase, the character arrives on a roll of 4 or higher. During the third maintenance phase, the character arrives on a roll of a 2 or higher. The model automatically arrives during the fourth maintenance phase.
When a model with Ambush arrives on the table, its activation die is added to the dice bag. The model is then placed within 3” of any table edge chosen by the player. The only caveat is that the model must also remain at least 9” away from any enemy model.
Once deployed on the table, the model is activated as normal.