The dwarves of Cloak & Coin

The dwarves of Aer’ath suffered greatly during the cataclysm, losing the connection to their gods. Though once a unified people, the dwarves have broken into two groups, one on each of the two continents. High King Thoradnar of the Arkiya dwarves is the nominal king of all his people, but in reality his authority does not reach the southern cousins.
In the north, having lost protection of their gods, the dwarves found many of their homes besieged and eventually overrun by creatures released from the depth of the earth by the Severing. Believing themselves forsaken, the dwarves closed their doors to outsiders and began the slow process of reclaiming their lost faith and their lost homes. Over time and at a great cost paid in blood, the dwarves have reclaimed many of their cities; however, when they opened their doors to the world, they found that others had prospered and laid claim to lands that were once their dominion. Needless to say, the dwarves are a formidable people and as they have opened their cities to merchants and traders, many have ventured into the world as exemplars of this strength and fortitude.
In the south, the dwarves fared far worse. Not only did they lose contact with their gods, but they soon found themselves facing the might of the resurgent Sun Elves of the Lysantho Empire. Their cities were brought to ruin by the imperial legions of the Elves; many fell into slavery. For them, it has only the most recent generations that have lived without these chains. With the aid of the ancient copper dragon, Mehtabovyre, they have settled the rift canyon in southern Tuira, recovering the city of Undurum. Much to the consternation of King Thoradnar, they have sworn fealty to Mehtabovyre.
Dwarves have found different ways of dealing with the loss of their gods. Among the isolated cities of western and northern Arkiya, many have come to believe that the gods whisper to them through the world. Seeing signs and portents everywhere, others view these dwarves as a superstitious lot. Not all have turned to superstition, however, and many have found solace in their forges and sought a more natural understanding of the world. Forsaking mysticism, these engineers and alchemists are at the forefront of an enlightened age.
For the dwarves of Tuira, cults have arisen around the Mehtabovyre. They believe that she was a savior sent by their gods.
Regardless of whether from the north or the south, the dwarves Aer’ath have similar physical characteristics. They tend to stand approximately 4 1/2 feet and are of robust, dense builds. The skin tone of the southern dwarves is slightly darker than their northern cousins, but both usually have light eyes and dark hair. Clothing and styles vary depending on the cultural standards of the locality, but jewelry and braided hair tend to be a common motif.
The average lifespan of a dwarf is 120 years.

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