Category: Optional Rules

Determining Ability Scores

There are a variety of ways to generate the six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) that help define what your character can do in the game. Cloak & Coin Standard MethodIn the world of Aer’ath, characters are heroes above the cut, but they are not super-heroic. This method creates characters with

Rest

This variant expands on the nature of resting to better represent the need for considering the consequences of conflict while avoiding grinding the narrative to a halt. Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest—time to sleep and

Inspiration and Peril

The follow rules expand on rewarding and using Inspiration and introduces Peril as a parallel rule for game masters. In Cloak & Coin, Inspiration is momentum and opportunity. It reflects players taking the story and driving it forward rather than dithering. Peril is tension and the potential for things to go wrong. Peril reflects the
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