A new trait, Ambush, that provides additional nuance and tactical options to a character! Ambush (Rare/4) A character with the Ambush trait is adept at maneuvering around a battlefield and finding just the right time and point to attack. The character emerges when the enemy least expects it! A model with Ambush is not deployed […]
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As a taste of the setting for Cloak & Coin RPG setting – compatible with the 13th Age Role Playing Game, we present this regional map wonderfully rendered by Maxime Plasse. You can see more of Maxime’s fantasy cartography at his website: http://www.maxsmaps.com/
In Iron & Honor, traits help refine the character’s role on the battlefield. They can be advantages (or disadvantages), descriptive qualities, or special abilities. Sometimes, this is simply a matter of reflecting aspects of the physical miniature. For example, a particularly bulky model may be given the large trait; a dragon may be given flight. […]
In Iron & Honor, the weapons and equipment carried by a model is reflected in the skills purchased for the character during character creation. In other words, rather than purchasing a sword or a bow, a character would purchase a broader skill set. For example, 1 handed edged weapon for a sword or 2-handed ranged […]