Category: People

Playable Race: Dracovi

In Cloak & Coin, the Dracovi are a sworn to serve dragons and often encountered as threats to player characters. But, there is no reason that a player could not choose to play a dracovi. The origins of the dracovi are not known. In the Epic of Githgamari, they are spoken of as coming from

Iconic Personalities – Celadine

Every setting has its iconic personalities. This is the first in a series of posts that introduces some of the iconic personalities in Cloak & Coin. Whether they make an appearance in your campaign is up to you. Even if you choose to introduce them, always keep in mind that they should not overshadow the

Virinder Rothe

The elusive Virinder Rothe is a Nandhi sorcerer who has long been hunted by the Tapestry of Truth and the Guild of Weavers.

Order of the Wyrmwood

First of the orders founded by the temple of Dhom, the Order of the Wyrmwood has always been a powerful force for good on the northern continent. Many zealous followers with a capacity for battle consider being inducted in the order as the highest of honors. The Order of Wyrmwood consists mostly of Paladins and

Hand of Amas

Few know of the Hand of Amas, and fewer still know about how they operate and their broader objectives. While they are a Faction within the temple of Amas, they serve as an intelligence gathering arm, watching for foreign and domestic enemies of the Lysantho empire. They maintain a large network of spies even far

Geographic Society

The geographic society is based out of the University of Santarem, with a presence in the other five city-states and the larger towns of the peninsula. 
 The primary goals of the Geographic Society are exploration and education. They use knowledge to illuminate and protect the wonders of Aer’ath. The Geographic Society began as a

Tapestry of Truth

The Tapestry of Truth is the inquisitorial arm of the Dhomist religion. They are based out of a fortress in the Basilica of Light in the capital city of the empire. The Edict of True Belief limits the authority of the Tapestry to the borders of the theocracy, but in reality the reach of their

Croi Malic

Once destined to lead a great Chartered House, Croi Malic left all that behind when he took on the mantle of a thief lord. 
 He is a charismatic man who quickly engenders fanatic loyalty from those who meet him. His enemies believe the Pale Hand is as much a cult as it is a

Guild of Weavers

Push someone hard enough, and they’ll start pushing back. The Guild of Weavers was originally founded as a way for spellcasters to protect each other from the Tapestry of Truth’s persecution. However, over the years they have grown in power and become more bold as a result, with some even daring to openly defy the
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