Cloak & Coin

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The Past Always Catches Up

by Rachel Ciaran The dark swept in on black wings that evening, the sky scattered with stars that swung dizzily through the veils of remaining light. Inside of the Red Roan, though, the night had come alive: barmaids drifting through the press of bodies with ale on twin platters, raucous laughter that shook the ceiling

Rest

This variant expands on the nature of resting to better represent the need for considering the consequences of conflict while avoiding grinding the narrative to a halt. Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest—time to sleep and

Dragons in the world of Cloak and Coin

Though there are a number of creatures that have draconic blood, Greater Dragons are rare. Dragons are large, reptilian beasts. The most powerful of the intelligent races, they are the apex of a predatory chain. An ancient race, they have seen the rise and fall of innumerable empires. For most people, dragons had become a

Inspiration and Peril

The follow rules expand on rewarding and using Inspiration and introduces Peril as a parallel rule for game masters. In Cloak & Coin, Inspiration is momentum and opportunity. It reflects players taking the story and driving it forward rather than dithering. Peril is tension and the potential for things to go wrong. Peril reflects the

Virinder Rothe

The elusive Virinder Rothe is a Nandhi sorcerer who has long been hunted by the Tapestry of Truth and the Guild of Weavers.

Order of the Wyrmwood

First of the orders founded by the temple of Dhom, the Order of the Wyrmwood has always been a powerful force for good on the northern continent. Many zealous followers with a capacity for battle consider being inducted in the order as the highest of honors. The Order of Wyrmwood consists mostly of Paladins and

Hand of Amas

Few know of the Hand of Amas, and fewer still know about how they operate and their broader objectives. While they are a Faction within the temple of Amas, they serve as an intelligence gathering arm, watching for foreign and domestic enemies of the Lysantho empire. They maintain a large network of spies even far

Geographic Society

The geographic society is based out of the University of Santarem, with a presence in the other five city-states and the larger towns of the peninsula. 
 The primary goals of the Geographic Society are exploration and education. They use knowledge to illuminate and protect the wonders of Aer’ath. The Geographic Society began as a

Tapestry of Truth

The Tapestry of Truth is the inquisitorial arm of the Dhomist religion. They are based out of a fortress in the Basilica of Light in the capital city of the empire. The Edict of True Belief limits the authority of the Tapestry to the borders of the theocracy, but in reality the reach of their
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