Croi Malic

Once destined to lead a great Chartered House, Croi Malic left all that behind when he took on the mantle of a thief lord. 


He is a charismatic man who quickly engenders fanatic loyalty from those who meet him. His enemies believe the Pale Hand is as much a cult as it is a criminal organization.The thief lord’s charisma is equally matched by his paranoia. The merest signs of disloyalty are swiftly punished. 


Croi Malic is an ambitious man who has numerous wheels in motion at any given time. He plants seeds in the fertile ground of corruption in the peninsula, playing rivals against each other

Guild of Weavers

Push someone hard enough, and they’ll start pushing back. The Guild of Weavers was originally founded as a way for spellcasters to protect each other from the Tapestry of Truth’s persecution. However, over the years they have grown in power and become more bold as a result, with some even daring to openly defy the Tapestry. The Guild runs an underground network to save spellcasters from being persecuted, bringing them into their fold where they can nurture their powers. They do not care about background or race, but they look down on religion and faith, believing it holds people back from attaining their maximum potential. Despite their outward unity, some internal tensions have started popping up as fear of another severing runs deep even within some spellcasters. Some are worried about certain individuals falling too far down the slippery slope of power hunger.

Healing Potions

In Cloak & Coin, healing potions work a little differently than the typical 5e setting.

Ayurvas Healing Potions

Made from the Ashvayaganda root found in the tropical forests of Madogar and Tuira, these healing potions are a deep, purplish red in color. They are thick and the pieces of root within often add a very bitter aftertaste. These healing potions come in four grades that increase in efficacy.

Potion of Healing (common). A character who drinks a poition of healing regains 8 + 1d4 hit points. This grade of healing potion costs 50gp.

Potion of Greater Healing(uncommon). A character who drinks a potion of greater healing regains 16 + 2d4 hit points. This grade of healing potion costs 100gp.


Potion of Superior Healing (rare). A character who drinks a potion of superior healing regains 32 + 2d6 hit points. This grade of healing potion costs 500g.


Potion of Supreme Healing (very rare). A character who drinks a potion of supreme healing regains 48 + 2d8 hit points. This grade of healing potion costs 1250gp.

Dragonsworn

There are many within the lands of Tuira who have come to swear allegiance to the dragon, Mehtabovyre. While her plan to inspire mortals towards noble and good aspirations has worked splendidly, some among the Dragonsworn have come to see her as a spiritual guide, even a god. This is a development she had not considered and has concerned her deeply.

Though originally little more than scattered individuals who took inspiration from her, over time they have become a sizeable force called the Dragonsworn. Though there is some disagreement among her followers on how to place themselves under such an ancient and powerful being, they are united under her and her ideals nonetheless.

Covenant of Orod

The Covenant of Orod can be a frustrating Faction for outsiders to understand. Even among its own ranks there are contradictory views on how to interpret the teachings of Orod. Cults tend to differ on philosphy, world view, and methods. The only broad agreement is a need to restore balance between the physical world and the Far Dark. Because of these broad views, many fall under the Covenant of Orod’s umbrella – druids, hermits, and dark cultists.

Black Song Mercenaries

Bodyguards, soldiers and even martial artists. The Black Song mercenaries can provide all forms of muscle required in a fight. They accept nearly any job, from fighting on the frontlines to union busting. They are a subsidiary of House Valente, who expect their scions to ably lead a Black Song band for at least 3 years before being allowed positions of note within their House. Though they are otherwise an independent Faction and they will send their people to any cause with enough challenge and gold as long as it does not directly undermine House Valente.

On the surface, the Black Song mercenaries seem to care for little else but to use their capacity for violence to earn gold. And while that is a service they’ll gladly provide, there is also a strong ideology that runs deep within its members. They believe that creatures of flesh and blood should strive to obtain physical power instead of chasing unnatural forms of strength. Something that can only be achieved with a life of diligent training and constant challenge. Indeed, the Black Song mercenaries provide some of the best martial training on Aer’ath to those who’ve proven to be worthy of it.